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density

Syntax

    member(whichCastmember).shader(whichShader).density
    member(whichCastmember).model(whichModel).shader.density
    member(whichCastmember).model(whichModel).shaderList{[index]}.density

Description

3D `#engraver` and `#newsprint` shader property; adjusts the number of lines or dots used to create the effects of these specialized shader types. Higher values result in more lines or dots.

For `#engraver` shaders, this property adjusts the number of lines used to create the image. The range is 0 to 100 and the default value is 40.

For `#newsprint` shaders, this property adjusts the number of dots used to create the image. The value can be from 0 to 100 and the default value is 45.

Example

This statement sets the `density` property of the shader named EngShader to 10. The lines used by this `#engraver` shader to create its stylized image will be coarse and far apart.

    member("scene").shader("EngShader").density = 10

This statement sets the `density` property of the shader gbShader to 100. The dots used by this `#newsprint` shader to create its stylized image will be very fine and close together.

    member("scene").shader("gbShader").density = 100

See also

`newShader`