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originV

Syntax

    sprite(whichVectorOrFlashSprite).originV
    the originV of sprite whichVectorOrFlashSprite
    member(whichVectorOrFlashMember).originV
    the originV of member whichVectorOrFlashMember

Description

Cast member and sprite property; controls the vertical coordinate of a Flash movie or vector shape's origin point around which scaling and rotation occurs, in pixels. The value can be a floating-point value.

The origin point can be set with floating-point precision using the separate `originH` and `originV` properties, or it can be set with integer precision using the single `originPoint` property.

You can set the `originV` property only if the `originMode` property is set to `#point`.

This property can be tested and set. The default value is 0.

Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite does not display correctly.

Example

This sprite script uses the `originMode` property to set up a Flash movie sprite so its origin point can be set to a specific point. It then sets the horizontal and vertical origin points.

    on beginSprite me
    	sprite(me.spriteNum).scaleMode = #showAll
    	sprite(me.spriteNum).originMode = #point
    	sprite(me.spriteNum).originH = 100
    	sprite(me.spriteNum).originV = 80
    end

See also

`originH`, `originPoint`, `scaleMode`