3D Lingo Dictionary > T-Z > wind |  |

wind

Syntax

    member(whichCastmember).modelResource(whichModelResource).wind
    modelResourceObjectReference.wind

Description

3D property; allows you to get or set the `wind` property of a model resource whose type is `#particle`, as a vector.

This `wind` property defines the direction and strength of the wind force applied to all particles during each simulation step. The default value for this property is vector(0, 0, 0), which specifies that no wind is applied.

Example

    put member("3D").modelResource("fog bank").wind
    -- vector(10.5,0,0)