Using Director > Animation > Step-recording animation |  |

Step-recording animation

Step recording is a process of animating one frame at time. You record the position of a sprite in a frame, step forward to the next frame, move the sprite to its new position, step forward to the next frame, and so on until you've completed the animation. This method is useful for creating sprites that follow irregular paths.

To step-record animation:

1 | Place sprites on the Stage where you want the animation to begin.
2 | Select all the sprites you want to animate.
3 | In the Score, click the frame where you want animation to begin.
4 | Choose Control > Step Recording.
| The step-recording indicator appears next to the channel numbers for the sprites being recorded, and the selection border widens.
5 | Press 3 on the numeric keypad (make sure Number Lock is off) or click on the Control Panel.
| The movie advances to the next frame. If you reach the last frame of a sprite, Director extends the sprites being recorded into the new frame.
| Note: As soon as you move the animation in any way other than stepping—such as using Rewind, Play, or Back—recording stops.
6 | Drag the sprite to reposition it.
| You can also stretch the sprite, exchange cast members, or change any property.
7 | Repeat steps 5 and 6 until you've completed the sequence you want to record.
8 | Choose Control > Step Recording again to stop recording.
| You can also rewind the movie to stop recording.