3D Lingo Dictionary > A-B > blendTime |  |

blendTime

Syntax

    member(whichCastmember).model(whichModel).keyframePlayer.blendTime
    member(whichCastmember).model(whichModel).bonesPlayer.blendTime

Description

3D `keyframePlayer` and `bonesPlayer` modifier property; determines the duration, in milliseconds, of the transition between motions in the playlist of the modifier for the model.

The `blendTime` property works in conjunction with the modifier's `autoBlend` property. When `autoBlend` is set to `TRUE`, the modifier creates a linear transition to the model's currently playing motion from the motion that preceded it. The value of the `blendTime` property is the length of that transition. The `blendTime` property is ignored if `autoBlend` is set to `FALSE`.

The default setting of this property is 500.

Example

This statement sets the length of the transition between motions in the playlist of the modifier for the model named Alien5 to 1200 milliseconds.

    member("newaliens").model("Alien5").keyframePlayer.blendTime = 1200

See also

`autoblend`, `blendFactor`