3D Lingo Dictionary > T-Z > textureType |  |

textureType

Syntax

    member(whichCastmember).textureType

Description

3D texture property; allows you to get or set the texture type for the default texture. Possible values are as follows:

| `#none` specifies that there is no texture type.
| `#default` uses the texture from the original shader as the texture.
| `#member` uses the image from the specified cast member as the texture.

The default value for this property is `#default`. You must specify `#member` for this property in order to use the `textureMember` property.

Example

This statement sets the `textureType` property of the cast member Scene to `#member`. This makes it possible use a bitmap cast member as the source of the default texture by setting the `textureMember` property.

    member("Scene").textureType = #member
    member("Scene").textureMember = "grass"

See also

`textureMember`