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goToFrame

Syntax

    sprite(whichFlashSprite).goToFrame(frameNumber)
    goToFrame(sprite whichFlashSprite, frameNumber)
    sprite(whichFlashSprite).goToFrame(labelNameString)
    goToFrame(sprite whichFlashSprite, labelNameString)

Description

Command; plays a Flash movie sprite beginning at the frame identified by the `frameNumber` parameter. You can identify the frame by either an integer indicating a frame number or by a string indicating a label name. Using the `goToFrame` command has the same effect as setting a Flash movie sprite's `frame` property.

Example

This handler branches to different points within a Flash movie in channel 5. It accepts a parameter that indicates which frame to go to.

    on Navigate whereTo
    	sprite(5).goToFrame(whereTo)
    end