-- Director 8.5 View Description List
-- Copyright 2000 Macromedia, Inc.
-- $Revision: 6 $

-- Sprite tab of Property Inspector

[
	#spriteTab:
	[
		#comment: "Sprite",
		
		#symbol: #sprite,
		
		#picture: [7900,15],

		#helpTopic: 2217,

		#propertyDescriptionList:
		[
			#title:
			[
				#title: true,
				#comment: "Sprite Properties"
			],

			#startFrame:
			[
				#format: #integer,
				#comment: "The starting frame of the sprite."
			],

			#endFrame:
			[
				#format: #integer,
				#comment: "The ending frame of the sprite."
			],

			#spriteNum:
			[
				#format: #integer,
				#editable: false,
				#comment: "The channel number in which the sprite is displayed."
			],

			#editable:
			[
				#format: #boolean,
				#comment: "When TRUE, the sprite can be edited on the Stage."
			],

			#title:
			[
				#title: true,
				#comment: "Display"
			],

			#member:
			[ 
				#format: #member,
				#comment: "The member from which the sprite is instantiated.",
				#range: #member
			],

			#foreColor:
			[
				#format: #color,
				#comment: "The foreground color of the sprite."
			],

			#backColor:
			[
				#format: #color,
				#comment: "The background color of the sprite."
			],

			#blend:
			[
				#format: #integer,
				#comment: "The amount the sprite is blended into the background. Set this property to 100 to draw the sprite completely opaque.  Set it to 0 to draw the sprite invisible.",
				#range:
				[
					#min: 0,
					#max: 100
				]
			],

			#ink:
			[
				#format: #integer,
				#comment: "An integer code describing ink mode of the sprite. This property affects how the sprite is combined with other sprites behind it when drawn on stage. See the documentation for descriptions of the possible values.",
				#range: #ink
			],

			#title:
			[
				#title: true,
				#comment: "Geometry"
			],

			#locH:
			[
				#format: #integer,
				#comment: "The horizontal location of the sprite. The sprite is placed with its member's registration point placed at this location."
			],

			#locV:
			[
				#format: #integer,
				#comment: "The vertical location of the sprite. The sprite is placed with its member's registration point placed at this location."
			],

			#width:
			[
				#format: #integer,
				#comment: "The width of the sprite in the current frame, expressed in pixels."
			],

			#height:
			[
				#format: #integer,
				#comment: "The height of the sprite in the current frame, expressed in pixels."
			],

			#rotation:
			[
				#format: #float,
				#comment: "The rotation of the sprite.  This value is measured in degrees. A sprite can rotate past 360 degrees.",
				#range:
				[
					#min: 0.0,
					#max: 360.0
				]
			],

			#skew:	
			[
				#format: #float,
				#comment: "The skew angle of the sprite. This property represents the angle between the sprite's vertical edge and a vertical line.  Set this property to 0 to draw the sprite at its default angle.",
				#range:
				[
					#min: 0.0,
					#max: 360.0
				]
			],

			#flipH:		
			[
				#format: #boolean,
				#comment: "When TRUE, the sprite is flipped side-to-side along its own horizontal axis. Its registration point stays fixed."
			],

			#flipV:
			[
				#format: #boolean,
				#comment: "When TRUE, the sprite is flipped top-to-bottom along its own vertical axis. Its registration point stays fixed."
			]
		]
	]
]
