Using Director > Using Interactive Media Types > Playing back Flash movies with Lingo > Controlling Flash movie interactivity with Lingo |  |

Controlling Flash movie interactivity with Lingo

Lingo can control whether a Flash movie remains interactive.

| To control whether the actions in a Flash movie are active, set the `actionsEnabled` property to `TRUE`. See `actionsEnabled`.
| To control whether buttons in a Flash movie are active, set the `buttonsEnabled` property. See `buttonsEnabled`.
| To control when a Flash movie detects mouse clicks or rollovers, set the `clickMode` property. See `clickMode`.
| To control whether clicking a button in a Flash movie sends events to sprite scripts, set the `eventPassMode` property. See `eventPassMode`.
| To determine which part of a Flash movie is directly over a specific point on the Stage, use the `hitTest` function. See `hitTest()`.
| To check whether the mouse pointer is over a button in a Flash movie, test the `mouseOverButton` property. See `mouseOverButton`.