What's New in Director 8.5 > Controlling the 3D World > Rendering functionality > Sprite commands |  |

Sprite commands

Use these commands to work with 3D sprites:

Command | Description | Returns
--- | --- | ---
`camera(``index``)` | Accesses a specific camera in the sprite's list of views. | The camera requested
`addCamera(``camera``,` `index``)` | Adds a camera named `camera` at the specified index number. If the index number is greater than the number of cameras in the sprite's camera count, or if there is no index, the camera is added to the end of the list. | An error if a camera of that name can't be found
`deleteCamera(``cameraOrIndex``)` | If `cameraOrIndex` is a camera, the camera by that name is deleted. If `cameraOrIndex` is an index number, the camera at that index number is deleted. In either case, the cameras after `cameraOrIndex` move forward in the list and the camera count is decreased by 1. | An error if a camera of that name or index number can't be found
`cameraCount()` | Returns the number of cameras in the sprite's `cameraList`. | An integer