3D Lingo Dictionary > A-B > bone |  |

bone

Syntax

    member(whichCastmember).modelResource(whichModelResource).bone.count
    member(whichCastmember).model(whichModel).bonesPlayer.bone[index].transform
    member(whichCastmember).model(whichModel).bonesPlayer.bone[index].worldTransform

Description

3D element; a bone is structural element of a model resource authored in a 3D modeling program. Bones cannot be created, deleted, or rearranged in Director.

Bones (`#bones`) motions, which also must be scripted in a 3D modeling program, act upon the bone structure of a model resource, and are managed in Director by the `bonesPlayer` modifier.

See the entries for `count`, `bonesPlayer (modifier)`, `transform (property)`, and `worldTransform` for more details.

See also

`count`, `bonesPlayer (modifier)`, `transform (property)`, `worldTransform`