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fog

Syntax

    member(whichCastmember).camera(whichCamera).fog.color
    sprite(whichSprite).camera{(index)}.fog.color
    member(whichCastmember).camera(whichCamera).fog.decayMode
    sprite(whichSprite).camera{(index)}.fog.decayMode
    member(whichCastmember).camera(whichCamera).fog.enabled
    sprite(whichSprite).camera{(index)}.fog.enabled
    member(whichCastmember).camera(whichCamera).fog.far
    sprite(whichSprite).camera{(index)}.fog.far
    member(whichCastmember).camera(whichCamera).fog.near
    sprite(whichSprite).camera{(index)}.fog.near

Description

3D camera property; fog introduces a coloring and blurring of models that increases with distance from the camera. The effect is similar to real fog, except that it can be any color.

The "See also" section of this entry contains a complete list of fog properties. See the individual property entries for more information.

See also

`color (fog)`, `decayMode`, `enabled (fog)`, `far (fog)`, `near (fog)`