3D Lingo Dictionary > T-Z > worldPosition |  |

worldPosition

Syntax

    member(whichCastmember).model(whichModel).worldPosition
    member(whichCastmember).light(whichLight).worldPosition
    member(whichCastmember).camera(whichCamera).worldPosition
    member(whichCastmember).group(whichGroup).worldPosition

Description

3D property; allows you to get and not set the position of the specified node in world coordinates. A node can be a model, group, camera, or light. This property is equivalent in result to using `getWorldTransform().position` command. The position of a node is represented by a vector object.

Example

This statement shows that the position of the model named Mars, in world coordinates, is the vector (-1333.2097, 0.0000, -211.0973).

    put member("scene").model("Mars").worldPosition
    -- vector(-1333.2097, 0.0000, -211.0973)

See also

`getWorldTransform()`, `position (transform)`