3D Lingo Dictionary > T-Z > worldTransform |  |

worldTransform

Syntax

    member(whichMember).model(whichModel).bonesPlayer.bone[index].worldTransform

Description

3D bonesplayer property; allows you to get the world relative transform of a specific bone, as opposed to using the `transform` property which returns the bone's parent relative transform. The `worldTransform` property can only be used with bonesplayer modified models.

Example

This statement stores a bone's world relative transform in the variable `finalTransform`:

    finalTransform = member("3D").model("biped").bonesPlayer.bone[3].worldTransform

See also

`bone`, `getWorldTransform()`, `transform (property)`