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visible (sprite property)

Syntax

    sprite(whichSprite).visible
    the visible of sprite whichSprite

Description

Sprite property; determines whether the sprite specified by `whichSprite` is visible (`TRUE`) or not (`FALSE`). This property affects all sprites in the channel, regardless of their position in the Score.

Note: Setting the `visible` property of a sprite channel to `FALSE` makes the sprite invisible and prevents only the mouse-related events from being sent to that channel. The `beginSprite`, `endSprite`, `prepareFrame`, `enterFrame`, and `exitFrame` events continue to be sent regardless of the sprite's visibility setting. Clicking the Mute button on that channel in the Score, however, will set the `visible` property to `FALSE` and prevent all events from being sent to that channel. Muting disables a channel, while setting a sprite's `visible` property to `FALSE` merely affects a graphic property.

This property can be tested and set. If set to `FALSE`, this property will not automatically reset to `TRUE` when the sprite ends. You must set the `visible` property of the sprite to `TRUE` in order to see any other members using that channel.

Example

This statement makes sprite 8 visible:

    sprite(8).visible = TRUE