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vertices

Syntax

    member(whichCastmember).modelResource(whichModelResource).face[faceIndex].vertices

Description

3D face property; when used with a mode resource whose type is `#mesh`, this property allows you to get or set which vertices from the resource's `vertexList (mesh deform)` to use for the mesh face specified by `faceIndex`.

This property is a linear list of three integers corresponding to the index positions of the three vertices, as found in the mesh's `vertexList` property, that comprise the specified face.

The vertices must be specified in the list using counterclockwise winding in order to achieve an outward pointing surface normal.

If you make changes to this property or use the `generateNormals()` command, you will need to call the `build()` command in order to rebuild the mesh.

Example

This example displays the `vertexList` of the mesh model resource named SimpleSquare, then it displays the `vertices` property for the second face of that mesh.

    put member("3D").modelResource("SimpleSquare").vertexList
    -- [vector( 0.0000, 0.0000, 0.0000), vector( 0.0000, 5.0000, 0.0000), vector( 5.0000, 0.0000, 0.0000), vector( 5.0000, 5.0000, 0.0000)]
    put member("3D").modelResource("SimpleSquare").face[1].vertices
    -- [3, 4, 1]

See also

`face`, `vertexList (mesh deform)`, `generateNormals()`