3D Lingo Dictionary > T-Z > textureMember |  |

textureMember

Syntax

    member(whichCastmember).textureMember

Description

3D cast member property; indicates the name of the bitmap cast member used as the source of the default texture for the 3D cast member.

The 3D cast member's `textureType` property must be set to `#member` for the `textureMember` property to be effective.

Example

This statement sets the `textureMember` property of the cast member named YardScene to "Fence". If the `textureType` property of YardScene is set to `#member`, the cast member named Fence will be the source bitmap for the default texture in YardScene.

    member("YardScene").textureMember = "Fence"

See also

`textureType`