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isInWorld()

Syntax

    member(whichCastmember).model(whichModel).isInWorld()
    member(whichCastmember).camera(whichCamera).isInWorld()
    member(whichCastmember).light(whichLight).isInWorld()
    member(whichCastmember).group(whichGroup).isInWorld()

Description

3D command; returns a value of `TRUE` if the parent hierarchy of the model, camera, light, or group terminates in the world. If the value of `isInWorld` is `TRUE`, the model, camera, light, or group functions in the 3D world of the cast member.

Models, cameras, lights, and groups can be stored in a 3D cast member but not used in the 3D world of the cast member. Use the `addToWorld` and `removeFromWorld` commands to add and remove models, cameras, lights, and groups from the 3D world of the cast member.

Example

This statement shows that the model named Teapot exists in the 3D world of the cast member named TableScene.

    put member("TableScene").model("Teapot").isInWorld()
    -- 1

See also

`addToWorld`, `removeFromWorld`, `child`