3D Lingo Dictionary > E-K > emissive |  |

emissive

Syntax

    member(whichCastmember).shader(whichShader).emissive
    member(whichCastmember).model(whichModel).shader.emissive
    member(whichCastmember).model(whichModel).shaderList{[index]}.emissive

Description

3D `#standard` shader property; adds light to the shader independently of the lighting in the scene. For example, a model using a shader whose `emissive` property is set to`rgb(255, 255, 255)` will appear to be illuminated by a white light, even if there are no lights in the scene. The model will not, however, illuminate any other models or contribute any light to the scene.

The default value for this property is `rgb(0, 0, 0)`.

Example

This statement sets the `emissive` property of the shader named Globe to `rgb(255, 0, 0)`. Models using this shader will appear to be illuminated by a red light.

    member("MysteryWorld").shader("Globe").emissive = rgb(255, 0, 0)

See also

`shininess`