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compressed

Syntax

    member(whichCastmember).texture(whichTexture).compressed

Description

3D texture property; indicates whether the source cast member of the texture is compressed (`TRUE`) or not (`FALSE`). The value of the `compressed` property changes automatically from `TRUE` to `FALSE` when the texture is needed for rendering. It can be set to `FALSE` to decompress the texture at an earlier time. It can be set to `TRUE` to release the decompressed representation from memory. Cast members used for textures will not be compressed if this value is `TRUE` (apart from the standard compression used for bitmap cast members when a Director movie is saved). The default value for this property is `TRUE`.

Example

This statement sets the `compressed` property of the texture Plutomap to `TRUE`.

    member("scene").texture("Plutomap").compressed = TRUE

See also

`texture`