3D Lingo Dictionary > T-Z > zAxis |  |

zAxis

Syntax

    member(whichCastmember).transform.zAxis

Description

3D transform property; allows you to get but not set the vector representing the transform's canonical Z axis in transform space.

Examples

The first line of this example sets the transform of the model ModCylinder to the identity transform. The next two lines show that the Z axis of ModCylinder is the vector ( 0.0000, 0.0000, 1.0000). This means that the Z axis of ModCylinder is aligned with the Z axis of the world. The next line rotates ModCylinder 90° around its Y axis. This rotates the axes of ModCylinder as well. The last two lines show that the Z axis of ModCylinder is now the vector ( 1.0000, 0.0000, 0.0000 ). This means that the Z axis of ModCylinder now is aligned with the X axis of the world.

    member("Engine").model("ModCylinder").transform.identity()
    put member("Engine").model("ModCylinder").transform.zAxis
    -- vector( 1.0000, 0.0000, 0.0000 )
    member("Engine").model("ModCylinder").rotate(0, 90, 0)
    put member("Engine").model("ModCylinder").transform.zAxis
    -- vector( 0.0000, 0.0000, -1.0000 )