3D Lingo Dictionary > O-S > subdivision |  |

subdivision

Syntax

    member(whichCastmember).model(whichModel).sds.subdivision

Description

3D `sds` modifier property; allows you to get or set the subdivision surfaces mode of operation. Possible values are as follows:

| `#uniform` specifies that the mesh is uniformly scaled up in detail, with each face subdivided the same number of times.
| `#adaptive` specifies that additional detail is added only when there are large surface orientation changes and only to those areas of the mesh that are currently visible.

The `sds` modifier cannot be used with the `inker` or `toon` modifiers, and caution should be used when using the `sds` modifier with the `lod` modifier. See the `sds` modifier entry for more information.

Example

This statement sets the `subdivision` property of the `sds` modifier of the model named Baby to `#adaptive`. Baby's geometry will not be modified uniformly.

    member("Scene").model("Baby").sds.subdivision = #adaptive

See also

`sds (modifier)`, `error`, `enabled (sds)`, `depth`, `tension`