3D Lingo Dictionary > 3D Lingo by Feature > Cameras |  |

Cameras

Use these terms to work with cameras and camera properties:

`addCamera` | `orthoHeight`
`addToWorld` | `pointAt`
autoCameraPosition | `pointAtOrientation`
`boundingSphere` | `position (transform)`
`camera` | `projection`
`cameraCount()` | `projectionAngle`
`cameraPosition` | `rect`
`cameraRotation` | `removeFromWorld`
`clone` | `rootNode`
`cloneDeep` | `rotate`
`count` | `scale (transform)`
`deleteCamera` | `transform (property)`
`fieldOfView` | `translate`
`hither` | `userData`
`isInWorld()` | `worldPosition`
`name` | `yon`
`newCamera` | ``