What's New in Director 8.5 > Working with Models and Model Resources > Textures > Texture properties |  |

Texture properties

Use these properties to work with textures:

Property | Access | Description | Default
--- | --- | --- | ---
`name` | Get and set | Name of texture. | None
`type` | Get | Possible values: `#fromfile`: bitmap defined as part of 3D import `#castmember`: bitmap derived from Director cast member | None
`member` | Get and set | If the type is `#castmember`, this property identifies the source of the bitmap. If the type if `#fromfile`, this property is `void`. | None
`width` | Get | Width, in pixels. | None
`height` | Get | Height, in pixels. | None
`quality` | Get and set | Property with the following possible values: `#low`: texture is not mipmapped `#medium`: mipmapping is at a low bilinear setting (default) `#high`: the mipmapping is at a high trilinear setting For more information, see `quality`. | `#medium`
`nearFiltered` | Get and set | Determines whether bilinear filtering is used when rendering a projected texture map that covers more screen space than the original. For more information, see `quality`. | `TRUE (1)`
`compressed` | Get and set | The property can be `TRUE (1)` or `FALSE (0)`: `TRUE (1)`: the texture is compressed `FALSE (0)`: the texture is not compressed The value changes automatically from `TRUE (1)` to `FALSE (0)` when the texture is to be rendered. The value can be set to `FALSE (0)` to decompress or to `TRUE (1)` to remove the decompressed representation from memory. | `TRUE (1)`