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useFastQuads

Syntax

    the useFastQuads

Description

Global property; when set to `TRUE`, Director uses a faster, less precise method for calculating quad operations. Fast quads calculations are good for simple rotation and skew sprite effects. Director's slower, default quad calculation method provides more visually pleasing results when using quads for distortion and other arbitrary effects. Defaults to `FALSE`.

Simple sprite rotation and skew operations always use the fast quad calculation method, regardless of this setting. Setting `the useFastQuads` to TRUE will not result in an increase in the speed of these simple operations.

Example

This statement tells Director to use its faster quad calculation code for all quad operations in the movie:

    the useFastQuads = TRUE

See also

`quad`