-- Director 8.5 View Description List
-- Copyright 2000 Macromedia, Inc.
-- $Revision: 14 $

-- Text tab of Property Inspector

[
	#textTab:
	[
		#comment: "Text",

		#symbol: #text,

		#picture: [7900, 12],

		#helpTopic: 3510,
				 
		#propertyDescriptionList:
		[
			#title:
			[
				#comment: "Interaction Properties",
				#title: true
			],

			#editable: 
			[
			 	#format: #boolean,
			 	#comment: "When TRUE, sprites based on the text cast member can be edited on the Stage (thereby changing the cast member as well)."
			],	
			 		 
			#autoTab: 
			[
				#format: #boolean,
				#comment: "Tab to Next Editable Item"
			],

			#useHypertextStyles: 
			[ 
				#format: #boolean,
				#comment: "When TRUE, hyperlinks are drawn underlined and in color, and the cursor changes to a pointing finger when over them. When FALSE, hyperlinks are drawn with the formatting applied to the text."
			],

			
			#title:
			[
				#comment: "Display Properties",
				#title: true
			],
						
			#wordWrap: 
			[
				#format: #boolean,
				#comment: "When TRUE, text is wrapped to the width of the text box and, depending on the boxType, the box's height is adjusted to fit the text. When FALSE, text is not wrapped."
			],

			#boxType: 
			[
				#format: #symbol,
				#comment: "Controls the way the text is presented on the Stage: #adjust fits the sprite to the text. #scroll adds a scroll bar. #fixed makes the sprite a fixed size; the text may not all be visible.",
				#range:
				[
					#adjust,
					#scroll,
					#fixed
				]
			],
			
			#scrollTop:
			[
				#format: #integer,
				#comment: "The offset, in pixels, of the topmost visible line from the top of the text."
			],

			#directToStage: 
			[ 
				#format: #boolean,
				#comment: "When TRUE, the cast member is rendered directly onto the Stage for faster playback. No other sprites can overlap the cast member. When FALSE, the cast member is rendered normally and other sprites can overlap it."
			],
							
			#displayMode: 
			[ 
				#format: #symbol,
				#comment: "Text display mode",
				#range: 
				[
					#modeNormal,
					#mode3D
				]
			],

			#preRender: 
			[ 
				#format: #symbol,
				#comment: "Pre-Render",
				#range: 
				[
					#none,
					#copyInk,
					#otherInk
				]
			],

			#saveBitmap: 
			[ 
				#format: #boolean,
				#comment: "Save Bitmap"
			],

			#kerning: 
			[ 
				#format: #boolean,
				#comment: "When TRUE, text at or above the font size given by the kerningThreshold property is automatically kerned. When FALSE, no kerning is applied."
			],
			
			#kerningThreshold: 
			[
				#format: #integer,
				#comment: "The font size at or above which automatic kerning is used. This property applies only when the kerning property is TRUE."
			],
						
			#antiAlias: 
			[
				#format: #boolean,
				#comment: "Anti-Alias Text"
			],
			
			#antiAliasThreshold: 
			[
				#format: #integer,
				#comment: "Anti-Alias Threshold"
			],
					
			#centerRegPoint:
			[
				#format: #boolean,
				#comment: "When TRUE, the registration point of this member is set to the center of the text rectangle. Otherwise the registration point is set to the upper left corner."
			],		

			#title:
			[
				#comment: "Playback Properties",
				#title: true
			],
			
			#selection:
			[
				#getprop: false,
				#comment: "The selection of the member. The selection is expressed as a list of two integers, describing a range of characters in the text of the member."
			],

			#selectedText:
			[
			 	#format: #integer,
				#editable: false,
				#getprop: false,
			 	#comment: "Returns the currently selected chunk of text as a single object reference. This allows access to font characteristics as well as to the string information of the actual characters."
			],

			#missingFonts:
			[
				#editable: false,
				#getprop: false,
				#comment: "The list of fonts used in the text of this member that are not available on the current machine."
			],
			
			#title:
			[
				#comment: "Text Properties",
				#title: true
			],

			#pageHeight:
			[
				#format: #integer,
				#editable: false,
				#comment: "The height, in pixels, of the text cast member."
			],

			#bgColor:
			[
				#format: #color,
				#comment: "The background color of the text. This property can be accessed from a chunk expression. Accessing it from the member returns the value of the first character of the text."
			],

			#tabs:
			[
				#getprop: false,
				#comment: "A list of the tab stops embedded in the text. Each tab is represented by a property list that indicates the type of tab, and its position. See the Lingo Dictionary for more information."
			],

			#title:
			[
				#comment: "Chunk Properties",
				#title: true
			],

			#font:
			[
				#format: #string,
				#comment: "The name of the font applied to the text. This property can be accessed from a chunk expression. Accessing it from the member returns the value of the first character of the text."
			],

			#fontStyle:
			[
				#format: #string,
				#comment: "A list of styles applied to the text. This property returns a list of symbols, representing the different styles applied to the text. The list can contain #plain, #italic, #bold, #underline, #superscript, #subscript, and #strikeout. This property can be accessed from a chunk expression. Accessing it from the member returns the value of the first character of the text."
			],

			#fontSize:
			[
				#format: #integer,
				#comment: "The size, in points, of the font applied to text. This property can be accessed from a chunk expression. Accessing it from the member returns the value of the first character of the text."
			],

			#charSpacing:
			[
				#format: #integer,
				#comment: "Adjusts the number of pixels between each character of the text. A value of zero indicates the text should be spaced as normal. A positive value spaces characters farther apart, while a negative value pushes them closer together."
			],

			#color:
			[
				#format: #color,
				#comment: "The foreground color of the text. This property can be accessed from a chunk expression. Accessing it from the member returns the value of the first character of the text."
			],

			#hyperlink:
			[
				#format: #string,
				#getprop: false,
				comment: "The URL of the hyperlink at the beginning of the text chunk, or an empty string if there is no hyperlink. Accessing this property from the member returns the value for the first character of the text."
			],

			#hyperlinkRange:
			[
				#getprop: false,
				#comment: "The character range of the hyperlink at the beginning of the text chunk. This property returns a list of two integers, indicating the first and last characters in the link. If there is no hyperlink the range is [0, 0]. Accessing this property from the member returns the value for the first character of the text."
			],

			#hyperlinkState:
			[
				#format: #symbol,
				#getprop: false,
				#comment: "The state of the hyperlink at the beginning of the text chunk. A value of #normal draws the hyperlink in the default, unvisited state. A value of #active draws the hyperlink in a highlighted state (that is, the link is being clicked). A value of #visited draws the hyperlink as if it has already been clicked. If there is no hyperlink the state is #normal. Accessing this property from the member returns the value for the first character of the text."
			],

			#title:
			[
				#comment: "Paragraph Properties",
				#title: true
			],

			#alignment:
			[
				#format: #symbol,
				#comment: "Determines the alignment used to display characters. The value of the property is a symbol consisting of one of the following: #left, #center, or #right.",
				#range:
				[
					#left,
					#center,
					#right
				]
			],

			#fixedLinespace:
			[
				#format: #integer,
				#comment: "The height of each line of text, in pixels. A zero value indicates the text should be spaced automatically, based on the height of the font."
			],

			#leftIndent:
			[
				#format: #integer,
				#comment: "The left margin of the text, in pixels."
			],

			#rightIndent:
			[
				#format: #integer,
				#comment: "The right margin of the text, in pixels."
			],

			#firstIndent:
			[
				#format: #integer,
				#comment: "The offset from the leftIndent for the first line of text, in pixels. This value is added to the leftIndent property to determine the indentation of the first line of text."
			],

			#topSpacing: 
			[
				#format: #integer,
				#comment: "Adjusts the size of the top margin of the text. A value of zero indicates the margin should be spaced as normal. A positive value incresases the margin."
			],

			#bottomSpacing: 
			[
				#format: #integer,
				#comment: "Adjusts the size of the bottom margin of the text. A value of zero indicates the margin should be spaced as normal. A positive value incresases the margin."
			],

			#tabs:
			[
				#getprop: false,
				#comment: "A list of the tab stops embedded in the text. Each tab is represented by a property list that indicates the type of tab, and its position. See the Lingo Dictionary for more information."
			],

			#tabCount:
			[
				#format: #integer,
				#getprop: false,
				#editable: false,
				#comment: "The number of tab stops embedded in the text."
			],
			
			#title:
			[
				#comment: "Media Properties",
				#title: true
			],

			#picture:
			[
				#editable: false,
				#getprop: false,
				#comment: "The picture of the text"
			],

			#alpha:
			[
				#editable: false,
				#getprop: false,
				#comment: "The alpha transparency data of the text, as a picture."
			],

			#text:
			[
				#format: #string,
				#comment: "The contents of the text cast member as a string.",
				#getprop: false
			],

			#html:
			[
				#format: #string,
				#getprop: false,
				#comment: "The text of the member as an HTML-formatted string."
			],

			#rtf:
			[
				#format: #string,
				#getprop: false,
				#comment: "The text of the member as an RTF (Rich Text Format) string."
			],

			#hyperlinks:
			[
				#getprop: false,
				#editable: false,
				#comment: "The hyperlinks embedded in the text of this member. This property returns a list of hyperlinks. Each hyperlink is, in turn, a list of two integers. The integers indicate the first and last characters contained in the link."
			],
			
			#title:
			[
				#comment: "Outdated Properties",
				#title: true
			],

			#foreColor:
			[
				#format: #integer,
				#comment: "The color of the text, as a palette index."
			],

			#backColor:
			[
				#format: #integer,
				#comment: "The background color of the text, as a palette index."
			]
		],
		
		#itemDescriptionList:
		[
			#DisplayLabel:
			[
				#type: #label,
				#text: "Display:",
				#left: 1,
				#top: 0,
				#right: 1 + 63,
				#bottom: 0 + 16
			],
			
			#displayMode:
			[	
				#property: #displayMode,
				#range:
				[
					"Normal",
					"3D Mode"
				],
				#left: 0,
				#top: 14,
				#right: 94,
				#bottom: 14 + 22
			],
			
			#framingLabel:
			[
				#type: #label,
				#text: "Framing:",
				#left: 106,
				#top: 0,
				#right: -1,
				#bottom: 0 + 16
			],
			
			#boxType:
			[	
				#property: #boxType,
				#range:
				[
					"Adjust to Fit",
					"Scrolling",
					"Fixed"
				],
				#left: 105,
				#top: 14,
				#right: -1,
				#bottom: 14 + 22
			],

			#editable:		
			[
				#property: #editable,
				#text: "Editable",		
				#left: 0,
				#top: 40,
				#right: -1,
				#bottom: 40 + 16
			],

			#wordWrap:
			[
				#property: #wordWrap,
				#text: "Word wrap",
				#left: 0,
				#top: 58,
				#right: -1,
				#bottom: 58 + 16
			],
			
			#AutoTab:
			[
				#property: #autoTab,
				#text: "Tab to Next Editable Item",
				#left: 0,
				#top: 76,
				#right: -1,
				#bottom: 76 + 16
			],
					
			#directToStage: 
			[ 
				#property: #directToStage,
				#text: "Direct to Stage",
				#left: 0,
				#top: 94,
				#right: -1,
				#bottom: 94 + 16
			],
			
			#useHypertextStyles: 
			[ 
				#property: #useHypertextStyles,
				#text: "Use Hypertext Styles",
				#left: 0,
				#top: 112,
				#right: -1,
				#bottom: 112 + 16
			],
			
			#antiAliasLabel: 
			[ 
				#type: #label,
				#text: "Anti-Alias:",
				#left: 1,
				#top: 145,
				#right: 1 + 80,
				#bottom: 145 + 16
			],
			
			#antiAlias:
			[	#type: #list,
				#property: #antiAlias,
				#left: 0,
				#top: 160,
				#right: 94,
				#bottom: 160 + 22,
				#range: 
				[
					"All Text",
					"Larger Than",
					"None"
				]
			],
				
			#antiAliasThreshold: 
			[
				#property: #antiAliasThreshold,
				#left: 105,
				#top: 160,
				#right: 105 + 35,
				#bottom: 160 + 20
			],
			
			#pixels: 
			[ 
				#type: #label,
				#text: "points",
				#left: 145,
				#top: 162,
				#right: -1,
				#bottom: 162 + 16
			],
			
			#kerningLabel: 
			[ 
				#type: #label,
				#text: "Kerning:",
				#left: 1,
				#top: 189,
				#right: 1 + 63,
				#bottom: 189 + 16
			],
			
			#kerning:
			[	#type: #list,
				#property: #kerning,
				#left: 0,
				#top: 204,
				#right: 94,
				#bottom: 204 + 22,
				#range: 
				[
					"All Text",
					"Larger Than",
					"None"
				]
			],
			
			#kerningThreshold: 
			[
				#property: #kerningThreshold,
				#left: 105,
				#top: 204,
				#right: 105 + 35,
				#bottom: 204 + 20
			],
			
			#pixels: 
			[ 
				#type: #label,
				#text: "points",
				#left: 145,
				#top: 206,
				#right: -1,
				#bottom: 206 + 16
			],
			
			#renderLabel: 
			[
				#type: #label,
				#text: "Pre-Render:",
				#left: 1,
				#top: 233,
				#right: 32 + 63,
				#bottom: 233 + 16
			],
					
			#preRender: 
			[ 
				#property: #preRender,
				#range: 
				[
					"None",
					"Copy Ink",
					"Other Ink"
				],
				#left: 0,
				#top: 233 + 15,
				#right: 94,
				#bottom: 233 + 15 + 22
			],
			
			#saveBitmap: 
			[ 
				#property: #saveBitmap,
				#text: "Save Bitmap",
				#left: 0,
				#top: 273,
				#right: 87 + 70,
				#bottom: 273 + 16
			]
		]
	],

-- Add regPoint, defaultRect
-- 3D Extruder tab for Text

    #extruder:
    [
        #comment: "3D Extruder",
        
        #symbol: #text3D,
        
		#helpTopic: 3814,

        #picture: [7900, 32],
        
        #propertyDescriptionList:
        [

            #title:
            [
                #title: true,
                #comment: "Text Effect Properties"
            ],
			
			#displayFace:
			[
				#property: #displayFace,
				#comment: "Which faces to display"
			],
             
			 #tunnelDepth:
			[
				#format: #float,
				#range:
				[
					#min: 1,
					#max: 100
				],
				#comment: "This is the depth of the extrusion"
			],

			#bevelDepth:
			[
				#format: #float,
				#range:
				[
					#min: 0.0,
					#max: 10.0,
					#granularity: 0.1
				],
				#comment: "This is the amount of beveling of the front and/or back faces"
			],

			#smoothNess:
			[
				#format: #integer,
				#range:
				[
					#min: 1,
					#max: 10
				],
				#comment: "Complexity of shape (determines the number of facets)"
			],

			#bevelType:
			[
				#format: #symbol,
				#range:
				[
					#none, 
					#miter, 
					#round
				],
				#comment: "This is the type of bevel that is performed"
			],

		    #cameraPosition:
            [
                #format: #vector,
				#comment: "Camera [x, y, z] position"
            ],

            #cameraRotation:
            [
                #format: #vector,
				#comment: "Camera Rotation (x, y, z)"
            ],

            #title:
            [
                #title: true,
                #comment: "Shader Properties"
            ],

            #diffuseColor:
            [
				#format: #color,
                #comment: "Diffuse color of first shader in RGB. DEFAULT: rgb( 255, 255, 255 )"
            ],

            #specularColor:
            [
				#format: #color,
                #comment: "Specular color of first shader in RGB. DEFAULT: rgb( 255, 255, 255 )"
            ],

            #reflectivity:
            [
                #format: #float,
				#range: 
				[
					#min: 0.0,
					#max: 100.0,
					#granularity: 1.0
				],
                #comment: "Reflectivity amount of first shader (0-100)"
            ],

 			#textureType:
   			[
 				#type: #list,
 				#range:
 				[
					#none,
					#Default,
					#Member
 				],
 				#comment: "Specifies type of texture to use for the world. Select none, default (original texture for shader), or member (image from specified cast member as texture.\n"
   			],
   
             #textureMember:
             [
                 #format: #string,
				 #comment: "Cast member name to use for texture"
             ],

            #title:
            [
                #title: true,
                #comment: "3D Text Light Properties"
            ],

            #directionalColor:
            [
				#format: #color,
                #comment: "Color of single default directional light in RGB. DEFAULT: rgb( 255, 255, 255 )"
            ],

            #directionalPreset:
            [
                #format: #symbol,
                #range:
                [
					#none,
                    #topLeft,
                    #topCenter,
                    #topRight,
                    #middleLeft,
                    #middleCenter,
                    #middleRight,
                    #bottomLeft,
                    #bottomCenter,
                    #bottomRight
                ],
                #comment: "Directional Preset"
			],

            #bgColor:
            [
				#format: #color,
                #comment: "Background color of all camera views in RGB. DEFAULT: rgb( 0, 0, 0 )"
            ],

            #ambientColor:
            [
				#format: #color,
                #comment: "Ambient light color applied to entire scene in RGB. DEFAULT: rgb( 0, 0, 0 )"
            ]
		],
		
		#itemDescriptionList:
        [            
            #posIcon:
            [
				#type: #picture,
				#picture: [7800, 26],
                #left: 0,
                #top: 6,
                #right: 22,
                #bottom: 6 + 20,
				#comment: "Position"
				
            ],

            #cameraPosX:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Position X",
                #left: 22,
                #top: 6,
                #right: 22 + 49,
                #bottom: 6 + 20
            ],

            #cameraPosY:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Position Y",
                #left: 22 + 49 + 1,
                #top: 6,
                #right: 22 + 49 + 1 + 49,
                #bottom: 6 + 20
            ],

            #cameraPosZ:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Position Z",
                #left: 22 + 49 + 1 + 49 + 1,
                #top: 6,
                #right: 22 + 49 + 1 + 49 + 1 + 49,
                #bottom: 6 + 20
            ],


            #xyzLabel:
            [
        		#type: #label,
                #text: "x,y,z",
                #left: 22 + 49 + 1 + 49 + 1 + 49 + 2,
                #top: 8,
                #right: 24 + 49 + 1 + 49 + 1 + 49 + 30,
                #bottom: 8 + 16
            ],
			
			#rotIcon:
            [
        		#type: #picture,
                #picture: [7800, 25],
                #left: 0,
                #top: 28,
                #right: 22,
                #bottom: 28 + 20,
				#comment: "Rotation"
            ],

            #cameraRotX:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Rotation X - degrees",
                #left: 22,
                #top: 28,
                #right: 22 + 49,
                #bottom: 28 + 20
            ],

            #cameraRotY:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Rotation Y- degrees",
                #left: 22 + 49 + 1,
                #top: 28,
                #right: 22 + 49 + 1 + 49,
                #bottom: 28 + 20
            ],

            #cameraRotZ:
            [
				#format: #float,
                #type: #field,
                #comment: "Camera Rotation Z - degrees",
                #left: 22 + 49 + 1 + 49 + 1,
                #top: 28,
                #right: 22 + 49 + 1 + 49 + 1 + 49,
                #bottom: 28 + 20
            ],
		
            #xyzLabel:
            [
       	 		#type: #label,
                #text: "x,y,z",
                #left: 22 + 49 + 1 + 49 + 1 + 49 + 3,
                #top: 30,
                #right: 22 + 49 + 1 + 49 + 1 + 49 + 30,
                #bottom: 30 + 16
            ],
						
            #front:
            [
				#type: #checkbox,
                #property: #front,
                #text: "Front Face",
                #left: 22,
                #top: 50,
                #right: 120,
                #bottom: 50 + 16
            ],

            #back:
            [
                #type: #checkbox,
                #property: #back,
                #text: "Back Face",
                #left: 22,
                #top: 68,
                #right: 120,
                #bottom: 68 + 16
            ],


			#tunnel:
            [
                #type: #checkbox,
                #property: #tunnel,
                #text: "Tunnel",
				#left: 121,
                #top: 50,
                #right: -1,
                #bottom: 50 + 16
            ],

			#SmoothnessLabel:
            [
       			#type: #label,
                #alignment: #right,
                #text: "Smoothness:",  
                #left: 0,
                #top: 90,
                #right: 69,
                #bottom: 90 + 20
            ],

            #Smoothness:
            [
                #property: #Smoothness,
                #comment: "Complexity of shape (determines the number of facets)",
                #left: 73,
                #top: 88,
                #right: 182,
                #bottom: 88 + 20
            ],

			#TunnelDepthLabel:
            [
       			#type: #label,
                #alignment: #right,
                #text: "Tunnel Depth:",
				#left: 0,
                #top: 112,
                #right: 69,
                #bottom: 112 + 20
            ],

            #TunnelDepth:
            [
                #property: #TunnelDepth,
                #comment: "This is the depth of the extrusion",
                #left: 73,
                #top: 110,
                #right: 199,
                #bottom: 110 + 20
            ],

--------------------------------------------------

           
             #BevelTypeLabel:
            [
    	    	#type: #label,
                #text: "Bevel Edge:",
                #left: 0,
                #top: 146,
                #right: 95,
                #bottom: 146 + 20
            ],

            #BevelType:
            [
				#property: #bevelType,
				#range:
				[
					"None",
					"Miter",
					"Round"
				],
                #left: 0,
                #top: 159,
                #right: 95,
                #bottom: 159 + 22
            ],
			
			#BevelDepthLabel:
            [
    	    	#type: #label,
                #text: "Bevel Amount:",
                #left: 102,
                #top: 146,
                #right: 199,
                #bottom: 146 + 20
            ],

			#TunnelDepth:
            [
                #property: #BevelDepth,
                #comment: "This is the amount of beveling of the front and/or back faces",
                #left: 98,
                #top: 159,
                #right: 199,
                #bottom: 159 + 20
            ],


			#directionalLabel:
            [
				#type: #label,
                #text: "Director Light:",
                #left: 0,
                #top: 184,
                #right: 172,
                #bottom: 184 + 20
            ],
			
			#directionalPreset:
            [
                #property: #directionalPreset,
                #range:
                [
					"None",
                    "Top Left",
                    "Top Center",
                    "Top Right",
                    "Middle Left",
                    "Middle Center",
                    "Middle Right",
                    "Bottom Left",
                    "Bottom Center",
                    "Bottom Right"
                ],
                #left: 0,
                #top: 197,
                #right: 95,
                #bottom: 197 + 22
            ],

			 #directionalLabelTwo:
            [
				#type: #label,
                #alignment: #right,
                #text: "Directional:",
                #left: 100,
                #top: 199,
                #right: 172,
                #bottom: 199 + 20
            ],

            #directionalColor:
            [
				#type: #color,
        		#property: #directionalColor,
        		#comment: "Color of single default directional light in RGB. DEFAULT: rgb( 255, 255, 255 )",
                #left: 178,
                #top: 196,
                #right: 198,
                #bottom: 196 + 20
            ],


            #ambientLabel:
            [
        		#type: #label,
                #alignment: #right,
                #text: "Ambient:",
                #left: 7,
                #top: 224,
                #right: 69,
                #bottom: 224 + 20
            ],

                
            #ambientColor:
            [
				#type: #color,
                #property: #ambientColor,
                #comment: "Ambient light color applied to entire scene in RGB. DEFAULT: rgb( 0, 0, 0 )",
				#left: 75,
                #top: 221,
                #right: 95,
                #bottom: 221 + 20
            ],
           
            #backColorLabel:
            [
    	    	#type: #label,
                #alignment: #right,
                #text: "Background:",
                #left: 100,
                #top: 224,
                #right: 172,
                #bottom: 224 + 20
            ],

            #bgColor:
            [
				#type: #color,
                #comment: "Background color of all camera views in RGB. DEFAULT: rgb( 0, 0, 0 )",
                #property: #bgColor,
                #left: 178,
                #top: 221,
                #right: 178 + 20,
                #bottom: 221 + 20
            ],


            #textureLabel:
            [
    	    	#type: #label,
                #text: "Shader Texture:",
                #left: 0,
                #top: 243,
                #right: 100,
                #bottom: 243 + 20
            ],

            #textureType:
            [
                #property: #textureType,
				#range:
				[
					"None",
					"Default",
					"Member"
				],
                #left: 0,
                #top: 256,
                #right: 95,
                #bottom: 256 + 22
            ],

            #textureMember:
            [
                #property: #textureMember,
                #comment: "Specifies member name of bitmap cast member to use as default texture for world. ",
                #left: 102,
                #top: 255,
                #right: 198,
                #bottom: 255 + 22
            ],

			 #colorLabel:
            [
        		#type: #label,
                #alignment: #right,
                #text: "Diffuse:",
                #left: 7,
                #top: 283,
                #right: 69,
                #bottom: 283 + 20
            ],

            #diffuseColor:
            [
				#type: #color,
                #property: #diffuseColor,
                #comment: "Diffuse color of first shader in RGB. DEFAULT: rgb( 255, 255, 255 )",
                #left: 75,
                #top: 280,
                #right: 95,
                #bottom: 280 + 20
            ],

            #specularLabel:
            [
       			#type: #label,
                #alignment: #right,
                #text: "Specular:",
                #left: 100,
                #top: 283,
                #right: 172,
                #bottom: 283 + 20
            ],

            #specularColor:
            [
				#type: #color,
                #property: #specularColor,
                #comment: "Specular color of first shader in RGB. DEFAULT: rgb( 255, 255, 255 )",
                #left: 178,
                #top: 280,
                #right: 178 + 20,
                #bottom: 280 + 20
            ],

            #ReflectivityLabel:
            [
       			#type: #label,
                #alignment: #right,
                #text: "Reflectivity:",
                #left: 0,
                #top: 305,
                #right: 69,
                #bottom: 305 + 20
            ],

            #reflectivity:
            [
                #property: #reflectivity,
                #comment: "Reflectivity amount of first shader (0-100)",
                #left: 73,
                #top: 303,
                #right: 192,
                #bottom: 303 + 20
            ]			
		]
	]
]	

