3D Lingo Dictionary > E-K > identity() |  |

identity()

Syntax

    member(whichCastmember).model(whichModel).transform.identity()
    member(whichCastmember).group(whichGroup).transform.identity()
    member(whichCastmember).camera(whichCamera).transform.identity()
    sprite(whichSprite).camera{(index)}.transform.identity()
    member(whichCastmember).light(whichLight).transform.identity()
    transformReference.identity()

Description

3D command; sets the transform to the identity transform, which is `transform(1.0000,0.0000,0.0000,0.0000, 0.0000,1.0000,0.0000,0.0000, 0.0000,0.0000,1.0000,0.0000, 0.0000,0.0000,0.0000,1.0000)`.

The `position` property of the identity transform is `vector(0, 0, 0)`.

The `rotation` property of the identity transform is `vector(0, 0, 0)`.

The `scale` property of the identity transform is `vector(1, 1, 1)`.

The identity transform is parent-relative.

Example

This statement sets the transform of the model named Box to the identity transform.

    member("3d world").model("Box").transform.identity()

See also

`transform (property)`, `getWorldTransform()`