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source

Syntax

    sprite(whichSprite).camera.backdrop[backdropIndex].source
    member(whichCastmember).camera(whichCamera).backdrop
    [backdropIndex].source
    sprite(whichSprite).camera.overlay[overlayIndex].source
    member(whichCastmember).camera(whichCamera).overlay
    [overlayIndex].source

Description

3D backdrop and overlay property; allows you to get or set the texture to use as the source image for the overlay or backdrop.

Example

This statement sets the source of backdrop 1 to the texture Cedar.

    sprite(3).camera.backdrop[1].source = sprite(3).member.texture("Cedar")

See also

`backdrop`, `overlay`