What's New in Director 8.5 > Controlling the 3D World > Rendering functionality > Sprite properties |  |

Sprite properties

You can control most sprite properties using the Property Inspector. For more information, see Using the Property Inspector for 3D. Use the following properties to work with 3D sprites in Lingo.:

Property | Access | Description | Default
--- | --- | --- | ---
`directToStage` | Get and set | `TRUE (1)` or `FALSE (0)` specification of whether rendering occurs directly to the Stage or to Director's offscreen buffer. If `TRUE (1)`, other sprites that intersect with this sprite may flicker. If `FALSE (0)`, rendering layers well but speed declines. | `TRUE (1)`:rendering occurs directly to the Stage
`backColor` | Get and set | Background color in all views. | `rgb(0,0,0)`
`camera` | Get and set | Determines which camera this sprite is using. | None
`targetFrameRate` | Get and set | Controls the desired playback speed. If the `useTargetFramerate` property is `TRUE (1)`, then the `lod.bias` property of all model resources is dynamically altered until the target frame rate is met. | `30`
`useTargetFrameRate` | Get and set | If a target frame rate has been set and you want to use it, set this property to `TRUE (1)`. | `TRUE (1)`