3D Lingo Dictionary > E-K > face |  |

face

Syntax

    member(whichCastmember).modelResource(whichModelResource).face.count
    member(whichCastmember).modelResource(whichModelResource).face[index].colors
    member(whichCastmember).modelResource(whichModelResource).face[index].normals
    member(whichCastmember).modelResource(whichModelResource).face[index].shader
    member(whichCastmember).modelResource(whichModelResource).face[index].textureCoordinates
    member(whichCastmember).modelResource(whichModelResource).face[index].vertices
    member(whichCastmember).model(whichModel).meshdeform.face.count
    member(whichCastmember).model(whichModel).meshdeform.mesh[index].face.count
    member(whichCastmember).model(whichModel).meshdeform.mesh[meshIndex].face[faceIndex]
    member(whichCastmember).model(whichModel).meshdeform.mesh[meshIndex].face[faceIndex].neighbor{[neighborIndex]}

Description

3D #`mesh` model resource and `meshdeform` modifier property. All model resources are meshes composed of triangles. Each triangle is a face.

You can access the properties of the faces of model resources whose type is `#mesh`. Changes to any of these properties do not take effect until you call the `build()` command.

Note: For detailed information about the following properties, see the individual property entries.

count indicates the number of triangles in the mesh.

colors indicates which indices in the color list of the model resource to use for each of the vertices of the face.

normals indicates which indices in the normal list of the model resource to use for each of the vertices of the face.

shader identifies the shader used when the face is rendered.

textureCoordinates indicates which indices in the texture coordinate list of the model resource to use for each of the vertices of the face.

vertices indicates which indices in the vertex list of the model resource to use to define the face.

Please see the entry for `meshDeform (modifier)` for descriptions of its face properties.

See also

`build()`, `newMesh`, `meshDeform (modifier)`