What's New in Director 8.5 > Using 3D Behaviors > Using the 3D Behavior Library > Public actions |  |

Public actions

As with local actions, you can add public actions to a movie by attaching them to any 3D sprite. Unlike local actions, public actions are triggered whether the trigger is attached to the same sprite as the action or to any other sprite. Public actions use the same triggers as local actions. The following public actions are available.

Name | Effect | Description
--- | --- | ---
Dolly Camera | Camera | Dollies (moves) the camera into or out of the 3D scene by a specified amount each time its trigger is activated. Dollying in and dollying out require separate triggers.
Generic Do | Custom | Allows you to use the standard triggers to launch custom handlers you have written or execute specific Lingo commands. Requires knowledge of Lingo.
Pan Camera Horizontal | Camera | Pans (changes the direction in which the camera is pointing) along the horizontal axis (side to side) by a specified number of degrees each time its trigger is activated. Panning left and panning right require separate triggers.
Pan Camera Vertical | Camera | Pans (changes the direction in which the camera is pointing) along the vertical axis (up and down) by a specified number of degrees each time its trigger is activated. Panning up and panning down require separate triggers.
Reset Camera | Camera | Resets the camera to its initial location and orientation when the trigger is activated.
Rotate Camera | Camera | Rotates the camera around the Z axis by a specified number of degrees each time its trigger is activated. This makes the 3D scene appear to rotate and turn upside down.
Toggle Redraw | Drawing | Toggles the redraw mode on or off. Turning redraw off produces visible trails as a model moves through space. Turning redraw on causes the trails to disappear.