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far (fog)

Syntax

    member(whichCastmember).camera(whichCamera).fog.far
    sprite(whichSprite).camera{(index)}.fog.far

Description

3D camera property; indicates the distance from the camera, in world units, where the fog reaches its maximum density when the camera's `fog.enabled` property is set to `TRUE`.

The default value for this property is 1000.

Example

This statement sets the `far` property of the fog of the camera named BayView to 5000. If the fog's `enabled` property is set to `TRUE`, the fog will be densest 5000 world units in front of the camera.

    member("MyYard").camera("BayView").fog.far = 5000

See also

`fog`, `near (fog)`