3D Lingo Dictionary > O-S > rotationReset |  |

rotationReset

Syntax

    member(whichCastmember).model(whichModel).bonesPlayer.rotationReset
    member(whichCastmember).model(whichModel).keyframePlayer.rotationReset

Description

3D `keyframePlayer` and `bonesPlayer` modifier property; indicates the axes around which rotational changes are maintained from the end of one motion to the beginning of the next, or from the end of one iteration of a looped motion to the beginning of the next iteration.

Possible values of this property include `#none`, `#x`, `#y`, `#z`, `#xy`, `#yz`, `#xz`, and `#all`. The default value is `#all`.

Example

This statement sets the `rotationReset` property of the model named Monster to the Z axis. The model will maintain rotation around it's Z axis when the currently playing motion or loop ends.

    member("NewAlien").model("Monster").bonesPlayer.rotationReset = #z

See also

`positionReset`, `bonesPlayer (modifier)`