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loc (backdrop and overlay)

Syntax

    sprite(whichSprite).camera{(index)}.backdrop[index].loc
    member(whichCastmember).camera(whichCamera).backdrop[index].loc
    sprite(whichSprite).camera{(index)}.overlay[index].loc
    member(whichCastmember).camera(whichCamera).overlay[index].loc

Description

3D backdrop and overlay property; indicates the 2D location of the backdrop or overlay, as measured from the upper left corner of the sprite.

This property is initially set as a parameter of the `addBackdrop`, `addOverlay`, `insertBackdrop`, or `insertOverlay` command which creates the backdrop or overlay.

Example

This statement positions the first backdrop of the camera of sprite 2.

    sprite(2).camera.backdrop[1].loc = point(120, 120)

See also

`backdrop`, `overlay`, `regPoint`