3D Lingo Dictionary > A-B > blendFactor |  |

blendFactor

Syntax

    member(whichCastmember).model(whichModel).keyframePlayer.blendFactor
    member(whichCastmember).model(whichModel).bonesPlayer.blendFactor

Description

3D `keyframePlayer` and `bonesPlayer` modifier property; indicates the amount by which a motion is combined with the motion that preceded it.

The range of this property is 0 to 100, and the default value is 0.

`BlendFactor` is used only when the `autoblend` property of the modifier is set to `FALSE`. If the value of the `blendFactor` property is 100, the current motion will have none of the characteristics of the motion that preceded it. If the value of `blendFactor` is 0, the current motion will have all of the characteristics of the motion that preceded it and none of its own. If the value of `blendFactor` is 50, the current motion will be a synthesis equally composed of its own characteristics and those of the motion that preceded it. The value `blendFactor` can be varied over time to create transitions unlike the linear transition created when the modifier's `autoblend` property is set to `TRUE`.

Example

This statement sets the `blendFactor` property of model Alien3 to 50. If the modifier's `autoblend` property is `FALSE`, each motion in the playlist of the `keyframePlayer` for Alien3 will be an even mixture of itself and the motion that preceded it.

    member("newaliens").model("Alien3").keyframePlayer.blendFactor = 50

See also

`autoblend`, `keyframePlayer (modifier)`