3D Lingo Dictionary > C-D > clearAtRender |  |

clearAtRender

Syntax

    member(whichCastmember).camera(whichCamera).colorBuffer.clearAtRender
    sprite(whichSprite).camera{(index)}.colorBuffer.clearAtRender

Description

3D property; indicates whether the color buffer is cleared after each frame. Setting the value to `FALSE`, which means the buffer is not cleared, gives an effect similar to trails ink effect. The default value for this property is `TRUE`.

Example

This statement prevents Director from erasing past images of the view from the camera. Models in motion will appear to smear across the stage.

    sprite(1).camera.colorBuffer.clearAtRender = 0

See also

`clearValue`