3D Lingo Dictionary > A-B > attenuation |  |

attenuation

Syntax

    member(whichCastMember).light(whichLight).attenuation

Description

3D light property; indicates the constant, linear, and quadratic attenuation factors for spotlights and point lights.

The default value for this property is vector(1.0, 0.0, 0.0).

Example

This statement sets the `attenuation` property of the light named HouseLight to the vector (.5, 0, 0), darkening it slightly.

    member("3d world").light("HouseLight").attenuation = vector(.5, 0, 0)

See also

`color (light)`