Lingo Dictionary > L-N > loop (Flash property) |  |

loop (Flash property)

Syntax

    sprite(whichFlashSprite).loop
    the loop of sprite whichFlashSprite
    member (whichFlashMember).loop
    the loop of member whichFlashMember

Description

Flash sprite and member property; controls whether a Flash movie plays in a continuous loop (`TRUE`) or plays once and then stops (`FALSE`).

The property can be both tested and set.

Example

This frame script checks the download status of a linked Flash cast member called NetFlash using the `percentStreamed` property. While NetFlash is downloading, the movie loops in the current frame. When NetFlash finishes downloading, the movie advances to the next frame and the `loop` property of the Flash movie in channel 6 is set to `FALSE` so that it will continue playing through to the end and then stop (imagine that this sprite has been looping while NetFlash was downloading).

    on exitFrame
    	if member("NetFlash").percentStreamed = 100 then
    		sprite(6).loop = FALSE
    		go the frame + 1
    	end if
    	go the frame
    end