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hither

Syntax

    member(whichCastmember).camera(whichCamera).hither
    sprite(whichSprite).camera{(index)}.hither

Description

3D camera property; indicates the distance in world units from the camera beyond which models are drawn. Objects closer to the camera than `hither` are not drawn.

The value of this property must be greater than or equal to 1.0 and has a default value of 5.0.

Example

This statement sets the hither property of camera 1 to 1000. Models closer than 1000 world units from the camera will not be visible.

    member("SolarSystem").camera[1].hither = 1000

See also

`yon`