Using Director > Sprites > Locking and unlocking sprites |  |

Locking and unlocking sprites

During authoring, you can lock sprites to avoid inadvertent changes to the sprite, either by you or by someone else working on the same project. When you lock a sprite, you can no longer change its settings, although you still see it represented on the Stage and in the Score. While preserving the settings of your locked sprites, you can continue to create and edit unlocked sprites.

Locking sprites is not supported during playback.

Note: If you try to perform an operation on a group of locked and unlocked sprites, a message appears that indicates the operation will affect only the unlocked sprites.

To lock a sprite:

In the Stage or the Score, select one or more sprites to lock and do one of the following:

| Choose Modify > Lock Sprite.
| In the Sprite tab of the Property Inspector, click the padlock icon.
| Right-click (Windows) or Option-click (Macintosh) and choose Lock Sprite from the context menu.

In the Score, a locked sprite appears with a padlock in front of its name. On the Stage, a locked sprite appears with a padlock in its upper right corner.

To select a locked sprite on the Stage:

Hold down the L key while selecting the sprite.

To unlock a sprite:

In the Score or on the Stage, select one or more sprites to unlock and do one of the following:

| Choose Modify > Unlock Sprite.
| In the Sprite tab of the Property Inspector, click the padlock icon.
| Right-click (Windows) or Option-click (Macintosh) and choose Unlock Sprite from the context menu.