3D Lingo Dictionary > A-B > blend |  |

blend

Syntax

    sprite(whichSprite).camera{(index)}.backdrop[index].blend
    member(whichCastmember).camera(whichCamera).backdrop[index].blend
    sprite(whichSprite).camera{(index)}.overlay[index].blend
    member(whichCastmember).camera(whichCamera).overlay[index].blend
    member(whichCastmember).shader(whichShader).blend
    member(whichCastmember).model(whichModel).shader.blend
    member(whichCastmember).model(whichModel).shaderList{[index]}.blend

Description

3D backdrop, overlay, and `#standard` shader property; indicates the opacity of the backdrop, overlay, or shader.

Setting the `blend` property of a shader will have no effect unless the shader's `transparent` property is set to `TRUE`.

The range of this property is 0 to 100, and the default value is 100.

Examples

This statement sets the blend property of the shader for the model named Window to 80. If the `transparent` property of Window's shader is set to `TRUE`, the model will be slightly transparent.

    member("House").model("Window").shader.blend = 80

See also

`backdrop`, `overlay`, `shader`, `transparent`