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autoblend

Syntax

    member(whichCastmember).model(whichModel).keyframePlayer.autoblend
    member(whichCastmember).model(whichModel).bonesPlayer.autoblend

Description

3D `keyframePlayer` and `bonesPlayer` modifier property; indicates whether the modifier creates a linear transition to the currently playing motion from the motion that preceded it `(TRUE)` or not `(FALSE)`. If `autoBlend` is `TRUE`, the length of the transition is set by the `blendTime` property of the modifier. If `autoBlend` is `FALSE`, the transition is controlled by the `blendFactor` property of the modifier and `blendTime` is ignored.

Motion blending is completely disabled when `blendTime` is set to 0 and `autoBlend` is set to `TRUE`.

The default value of this property is `TRUE`.

Example

This statement turns `autoblend` off for the model named Alien3. The model's `blendFactor` setting will be used for blending successive motions in the playlist.

    member("newaliens").model("Alien3").keyframePlayer.autoblend = FALSE

See also

`blendFactor`, `blendTime`