3D Lingo Dictionary > O-S > positionReset |  |

positionReset

Syntax

    member(whichCastmember).model(whichModel).bonesPlayer.positionReset
    member(whichCastmember).model(whichModel).keyframePlayer.positionReset

Description

3D `keyframePlayer` and `bonesPlayer` modifier property; indicates whether the model returns to its starting position after the end of a motion (`TRUE`) or not (`FALSE`).

The default value for this property is `TRUE`.

Example

This statement prevents the model Monster from returning to its original position when it finishes the execution of a motion.

    member("NewAlien").model("Monster").keyframePlayer.positionReset = FALSE

See also

`currentLoopState`