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editable

Syntax

    member(whichCastMember).editable
    the editable of member whichCastMember
    sprite(whichSprite).editable
    the editable of sprite whichSprite

Description

Cast member and sprite property; determines whether the specified field cast member can be edited on the Stage (`TRUE`) or not (`FALSE`).

When the cast member property is set, the setting is applied to all sprites that contain the field. When the sprite property is set, only the specified sprite is affected.

You can also make a field cast member editable by using the Editable option in the Field Cast Member Properties dialog box.

You can make a field sprite editable by using the Editable option in the Score.

For the value set by Lingo to last beyond the current sprite, the sprite must be a puppet.

This property can be tested and set.

Example

This statement makes the field cast member Answer editable:

    member("Answer").editable = TRUE

Example

This handler first makes the field sprite in channel 5 editable:

    on myNotes
    	sprite(5).editable = TRUE
    end

Example

This statement checks whether a field sprite is editable and displays a message if it is:

    if sprite(13).editable = TRUE then
    	member("Notice").text = "Please enter your answer below."
    end if