Using Director > Using Interactive Media Types > Controlling a Flash movies's appearance with Lingo > Flipping, rotating, and skewing Flash sprites |  |

Flipping, rotating, and skewing Flash sprites

Lingo can flip, rotate, and skew Flash sprites as the movie plays.

| To flip a Flash sprite, set the `flipH` and `flipV` sprite properties. See `flipH` and `flipV`.
| To skew a Flash sprite, set the `skew` sprite property. See `skew`.
| To rotate a Flash sprite, set the `rotation` property. Set the `obeyScoreRotation` property to specify whether a Flash sprite obeys the rotation specified in the Score.
| If `obeyScoreRotation` is set to `TRUE`, Director ignores the cast member's `rotation` property and obeys the Score rotation settings instead.
| See `rotation` and `obeyScoreRotation`.