What's New in Director 8.5 > Working with Lights and Cameras > Cameras |  |

Cameras

Cameras act as viewports into the 3D world. By default, a newly added camera's view is positioned at the world's origin, the vector (0,0,0), and looks down the negative Z axis. Changing a camera's `transform` property affects the camera's position and orientation. When a 3D sprite is created from a 3D cast member, the sprite uses one of the cast member's cameras. Changing the camera that the sprite is using changes what's seen in the sprite.

Cameras can also have overlays and backdrops. Overlays are 2D images drawn in front of the camera's lens. Backdrops are 2D images drawn behind the 3D scene. Backdrops provide a background image for the scene regardless of which way the camera is pointing.