Using Director > Animation > Suggestions and shortcuts for tweening |  |

Suggestions and shortcuts for tweening

Follow the suggestions listed here to improve results and productivity while tweening sprites.

| For smoother movements, tween across more frames, increasing the tempo if necessary.
| To achieve some types of motion, you may need to split the sprite and tween the sprites separately. See Accelerating and decelerating sprites.
| To quickly make duplicates, Alt-drag (Windows) or Option-drag (Macintosh) keyframes. This technique is useful when you want the start and end frames to have the same settings. This shortcut also provides a quick way to create a complex path. Insert a single keyframe, drag several duplicates to the proper frames, and then select the various keyframes and set positions on the Stage.
| To extend the sprite and leave the last keyframe in place, Alt-drag (Windows) or Option-drag (Macintosh) a keyframe at the end of a sprite.
| To move many keyframe positions at once, Control-click (Windows) or Command-click (Macintosh) multiple keyframes to select them and then move the sprite on the Stage.
| To make the animation look smoother, use an image editor to blur the edges of bitmaps.
| When tweening sprites that have a series of cast members, consider using a film loop instead. For more information, see Using film loops.
| Turn off all tweening options to make a sprite jump instantly between settings in different keyframes.