3D Lingo Dictionary > A-B > bevelDepth |  |

bevelDepth

Syntax

    member(whichTextCastmember).bevelDepth
    member(which3DCastmember).modelResource(whichModelResource).bevelDepth

Description

3D text property; indicates the degree of beveling on the 3D text.

For text cast members, this property has no effect unless the member's `displayMode` property is set to `#mode3D` and its `bevelType` property is set to `#miter` or `#round`.

For extruded text in a 3D cast member, this property has no effect unless the model resource's `bevelType` property is set to `#miter` or `#round`.

The range of this property is 0.0 to 10.0, and the default setting is 10.0.

Example

In this example, the cast member named Logo is a text cast member. This statement sets the `bevelDepth` of logo to 5.5. When logo is displayed in 3D mode, if its `bevelType` property is set to `#miter` or `#round`, the edges of its letters will exhibit dramatic beveling.

    member("Logo").bevelDepth = 5.5

In this example, the model resource of the model named Slogan is extruded text. This statement sets the `bevelDepth` of Slogan's model resource to 5. If the `bevelType` property of Slogan is set to `#miter` or `#round`, the edges of its letters will exhibit dramatic beveling.

    member("scene").model("Slogan").resource.bevelDepth = 5

See also

`bevelType`, `extrude3D`, `displayMode`