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centerRegPoint

Syntax

    member(whichCastMember).centerRegPoint
    the centerRegPoint of member whichCastMember

Description

Flash, vector shape, and bitmap cast member property; automatically centers the registration point of the cast member when you resize the sprite (`TRUE,` default); or repositions the registration point at its current point value when you resize the sprite, set the `defaultRect` property, or set the `regPoint` property (`FALSE`).

This property can be tested and set.

Example

This script checks to see if a Flash movie's `centerRegPoint` property is set to `TRUE`. If it is, the script uses the `regPoint` property to reposition the sprite's registration point to its upper left corner. By checking the `centerRegPoint` property, the script ensures that it does not reposition a registration point that had been previously set using the `regPoint` property.

Dot syntax:

    on beginSprite me
    	if sprite(the spriteNum of me).member.centerRegPoint = TRUE then
    		sprite(the spriteNum of me).member.regPoint = point(0,0)
    	end if
    end"

Verbose syntax:

    on beginSprite me
    	if the centerRegPoint of member the memberNum of me = TRUE then
    		set the regPoint of member the memberNum of me = point(0,0)
    	end if
    end

See also

`regPoint`