3D Lingo Dictionary > L-N > mode (collision) |  |

mode (collision)

Syntax

    member(whichCastmember).model(whichModel).collision.mode

Description

3D collision modifier property; indicates the geometry to be used in the collision detection algorithm. Using simpler geometry such as the bounding sphere leads to better performance. The possible values for this property are:

#mesh uses the actual mesh geometry of the model's resource. This gives one-triangle precision and is usually slower than `#box` or `#sphere`.

#box`` uses the bounding box of the model. This is useful for objects that can fit more tightly in a box than in a sphere, such as a wall.

#sphere`` is the fastest mode, because it uses the bounding sphere of the model. This is the default value for this property.

Example

    member("3d").model("yourModel").addModifier(#collision)
    member("3d").model("yourModel").collision.mode = #mesh