3D Lingo Dictionary > C-D > displayMode |  |

displayMode

Syntax

    member(whichTextCastmember).displayMode

Description

Text cast member property; specifies whether the text will be rendered as 2D text or 3D text.

If this property is set to `#Mode3D`, the text is shown in 3D. You can set the 3D properties (such as `displayFace` and `bevelDepth`) of the text, as well as the usual text properties (such as `text` and `font`). The sprite containing this cast member becomes a 3D sprite.

If this property is set to `#ModeNormal`, the text is shown in 2D.

The default value of this property is `#ModeNormal`.

Example

In this example, the cast member named Logo is a text cast member. This statement causes Logo to be displayed in 3D.

    member("Logo").displayMode = #mode3D

See also

`extrude3D`