3D Lingo Dictionary > L-N > neighbor |  |

neighbor

Syntax

    member(whichCastmember).model(whichModel).meshdeform.mesh[index].face[index].neighbor[index]

Description

3D command; meshDeform command that returns a list of lists describing the neighbors of a particular face of a mesh opposite the face corner specified by the neighbor index `(1,2,3)`. If the list is empty, the face has no neighbors in that direction. If the list contains more than one list, the mesh is non-manifold. Usually the list contains a single list of four integer values: `[meshIndex, faceIndex, vertexIndex, flipped]`.

The value `meshIndex` is the index of the mesh containing the neighbor face. The value `faceIndex` is the index of the neighbor face in that mesh. The value `vertexIndex` is the index of the nonshared vertices of the neighbor face. The value `flipped` describes whether the face orientation is the same as `(1)` or opposite `(2)` that of the original face.

See also

`meshDeform (modifier)`