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setScriptList()

Syntax

    sprite(whichSprite).setScriptList(scriptList)

Description

This command sets the `scriptList` of the given sprite. The `scriptList` indicates which scripts are attached to the sprite and what the settings of each script property are. By setting this list, you can change which behaviors are attached to a sprite or change the behavior properties.

The list takes the form:

    [ [ (whichBehaviorMember), " [ #property1: value, #property2: value, . . . ] ",
    [(whichBehaviorMember), " [ #property1: value, #property2: value, . . . ] " ] ]

This command cannot be used during a score recording session. Use `setScriptList()` for sprites added during score recording after the score recording session has ended.

See also

`scriptList, value(), string()`