3D Lingo Dictionary > C-D > diffuseColor |  |

diffuseColor

Syntax

    member(whichCastmember).diffuseColor

Description

3D cast member property; indicates a color that is blended with the first texture of the first shader of the cast member when the following conditions are met:

| the shader's `useDiffuseWithTexture` property is set to `TRUE` AND EITHER
| the `blendFunction` property of the shader is set to `#add` or `#multiply` OR
| the `blendFunction` property of the shader is set to `#blend`, the `blendSource` property of the shader is set to `#constant`, and the value of the blendConstant property of the shader is less than 100.

The default value is of the `diffuseColor` property is `rgb( 255, 255, 255 )`.

Example

This statement sets the `diffuseColor` property of the cast member named Room to `rgb(255, 0, 0)`.

    member("Room").diffuseColor = rgb(255, 0, 0)

See also

`diffuse`, `useDiffuseWithTexture, blendFunction, blendSource, blendConstant`