3D Lingo Dictionary > A-B > addToWorld |  |

addToWorld

Syntax

    member(whichCastmember).model(whichModel).addToWorld()
    member(whichCastmember).group(whichGroup).addToWorld()
    member(whichCastmember).camera(whichCamera).addToWorld()
    member(whichCastmember).light(whichLight).addToWorld()

Description

3D command; inserts the model, group, camera, or light into the 3D world of the cast member as a child of the group named World.

When a model, group, camera, or light is created or cloned, it is automatically added to the world. Use the `removeFromWorld` command to take a model, group, camera, or light out of the 3D world without deleting it. Use the `isInWorld()` command to test whether a model, group, camera, or light has been added or removed from the world.

Example

This statement adds the model named gbCyl to the 3D world of the cast member named Scene.

    member("Scene").model("gbCyl").addToWorld()

See also

`isInWorld()`, `removeFromWorld`