3D Lingo Dictionary > C-D > clearValue |  |

clearValue

Syntax

    member(whichCastmember).camera(whichCamera).colorBuffer.clearValue
    sprite(whichSprite).camera{(index)}.colorBuffer.clearValue

Description

3D property; specifies the color used to clear out the color buffer if `colorBuffer.clearAtRender` is set to `TRUE`. The default setting for this property is `rgb(0, 0, 0)`.

Example

This statement sets the clearValue property of the camera to rgb(255, 0, 0). Spaces in the 3d world which are not occupied by models will appear red.

    sprite(1).camera.colorBuffer.clearValue= rgb(255, 0, 0)

See also

`clearAtRender`