3D Lingo Dictionary > O-S > resolve |  |

resolve

Syntax

    member(whichCastmember).model(whichModel).collision.resolve

Description

3D collision property; allows you to get or set whether collisions are resolved when two models collide. If this property is set to `TRUE` for both models involved in a collision, both models come to a stop at the point of collision. If only one of the models has the `resolve` property set to `TRUE`, that model comes to a stop, and the model with the property not set, or set to `FALSE`, continues to move. The default value for this property is `TRUE.`

Example

This statement sets the `resolve` property of the collision modifier applied to the model named Box to `TRUE`. When the model named Box collides with another model that has the `#collision` modifier attached, it will stop moving.

    member("3d world").model("Box").collision.resolve = TRUE

See also

`collisionData`, `collisionNormal`, `modelA`, `modelB`, `pointOfContact`