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immovable

Syntax

    member(whichCastmember).model(whichModel).collision.immovable

Description

3D `#collision` modifier property; indicates whether a model can be moved as a result of collisions during animations. Specifying `TRUE` makes the model immovable; specifying `FALSE` allows the model to be moved. This property is useful as a way of improving performance during animation, because models that do not move do not need to be checked for collisions by Lingo.

This property has a default value of `FALSE.`

Example

This statement sets the `immovable` property of the `collision` modifier attached to the first model of the cast member named Scene to `TRUE`.

    member("Scene").model[1].collision.immovable = TRUE

See also

`collision (modifier)`