3D Lingo Dictionary > 3D Lingo by Feature > Primitives |  |

Primitives

Use these terms to work with 3D primitives:

`primitives` | ``

#box

Use these terms to control properties of 3D boxes:

`back` | `length`
`bottom` | `lengthVertices`
`front` | `right`
`height` | `top`
`heightVertices` | `width`
`left` | `widthVertices`

#cylinder

Use these terms to control properties of 3D cylinders:

`bottomCap` | `resolution`
`bottomRadius` | `startAngle`
`endAngle` | `topCap`
`height` | `topRadius`
`numSegments` | ``

#mesh

`build()` | `normalList`
`colorList` | `shader`
`count` | `textureCoordinateList`
`face` | `textureCoordinates`
`generateNormals()` | `vertexList (mesh deform)`
`newMesh` |

Use these terms to control properties of 3D meshes:

#particle

Use these terms to control properties of 3D particles:

`angle` | `minSpeed`
`blendRange` | `mode (emitter)`
`colorRange` | `numParticles`
`direction` | `path`
`distribution` | `pathStrength`
`drag` | `region`
`gravity` | `sizeRange (contains end and start)`
`lifetime` | `texture`
`loop (emitter)` | `tweenMode`
`maxSpeed` | `wind`

#plane

Use these terms to control properties of 3D planes:

`length` | `width`
`lengthVertices` | `widthVertices`

#sphere

Use these terms to control properties of 3D spheres:

`endAngle` | `resolution`
`radius` | `startAngle`