3D Lingo Dictionary > O-S > pause() |  |

pause()

Syntax

    member(whichCastmember).model(whichModel).bonesPlayer.pause()
    member(whichCastmember).model(whichModel).keyframePlayer.pause()

Description

3D `#keyframePlayer` and `#bonesPlayer` modifier command; halts the motion currently being executed by the model. Use the `play()` command to unpause the motion.

When a model's motion has been paused by using this command, the model's `bonesPlayer.playing` property will be set to `FALSE`.

Example

This statement pauses the current animation of the model named Ant3.

    member("PicnicScene").model("Ant3").bonesplayer.pause()

See also

`play()`, `playing`, `playlist`