Using Director > Sprites > Positioning sprites > Changing the duration of a sprite on the Stage |  |

Changing the duration of a sprite on the Stage

By default, Director assigns each new sprite a duration of 28 frames. You can change the duration of a sprite—that is, the amount of time the sprite appears in a movie—by adjusting its length, changing the number of frames in which it appears, or using the Extend command.

Director maintains the spacing proportions of keyframes when a sprite is lengthened. For a description of keyframes, see Animation overview.

To extend or shorten a sprite:

1 | Choose Window > Score to display the Score.
2 | Do one of the following:
| Drag the start or end frames. To extend a one-frame sprite, Alt-drag (Windows) or Option-drag (Macintosh).
| To extend a sprite and leave the last keyframe in place, Alt-drag (Windows) or Option-drag (Macintosh) a keyframe at the end of the sprite.
| To extend a sprite and leave all keyframes in place, Control-drag (Windows) or Command-drag (Macintosh) the end frame.
| Enter new values in the Start and End fields of the Sprite tab of the Property Inspector to change the start and end frames.

To extend a sprite to the current location of the playback head:

1 | Select the sprite or sprites to extend.
2 | Click the frame channel to move the playback head:
| To extend the sprite, move the playback head past the right edge of the sprite.
| To shorten the sprite, move the playback head to the left of the sprite's right edge, inside the sprite.
| To move the sprite's start frame, place the playback head to the left of the sprite.
3 | Choose Modify > Extend Sprite.