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viewH

Syntax

    sprite(whichVectorOrFlashSprite).viewH
    the viewH of sprite whichVectorOrFlashSprite
    member(whichVectorOrFlashMember).viewH
    the viewH of member whichVectorOrFlashMember

Description

Cast member and sprite property; controls the horizontal coordinate of a Flash movie and vector shape's view point, specified in pixel units. The values can be floating-point numbers. The default value is 0.

A Flash movie's view point is set relative to its origin point.

Setting a positive value for `viewH` shifts the movie to the left inside the sprite; setting a negative value shifts the movie to the right. Therefore, changing the `viewH` property can have the effect of cropping the movie or even of removing the movie from view entirely.

This property can be tested and set.

Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite will not display correctly.

Example

This handler accepts a sprite reference as a parameter and moves the view of a Flash movie sprite from left to right within the sprite's bounding rectangle:

    on panRight whichSprite
    	repeat with i = 120 down to -120
    		sprite(whichSprite).viewH = i
    		updateStage
    	end repeat
    end

See also

`scaleMode`,`viewV`, `viewPoint`, `viewScale`