3D Lingo Dictionary > A-B > addCamera |  |

addCamera

Syntax

    sprite(whichSprite).addCamera(whichCamera, index)

Description

3D command; adds the camera `whichCamera`, at the given `index` position, to the list of cameras for the sprite. If `index` is greater than the value of `cameraCount()`, the camera is added to the end of the list. The view from each camera is displayed on top of the view from cameras with lower `index` positions. You can set the `rect` property of each camera to display multiple views within the sprite.

Example

This statement inserts the camera named FlightCam at the fifth index position of the list of cameras of sprite 12:

    sprite(12).addCamera(member("scene").camera("FlightCam"), 5)

See also

`cameraCount()`, `deleteCamera`