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nodeEnterCallback

Syntax

    sprite(whichQTVRSprite).nodeEnterCallback
    the nodeEnterCallback of sprite whichQTVRSprite

Description

QuickTime VR sprite property; contains the name of the handler that runs after the QuickTime VR movie switches to a new active node on the Stage. The message has two arguments: the `me` parameter and the ID of the node that is being displayed.

The QuickTime VR sprite receives the message first.

To clear the callback, set this property to 0.

To avoid a performance penalty, set a callback property only when necessary.

This property can be tested and set.