3D Lingo Dictionary > O-S > projectionAngle |  |

projectionAngle

Syntax

    member(whichCastmember).camera(whichCamera).projectionAngle
    sprite(whichSprite).camera.projectionAngle
    camera(whichCamera).projectionAngle

Description

3D camera property; allows you to get or set the vertical projection angle (or full viewing angle) of the camera's view. The `projectionAngle` property is equivalent to the `fieldOfView` property. The default value for this property is 30.0. The maximum angle allowed is 180.0° .

Example

This statement sets the `projectionAngle` of camera 1 to 45°.

    member("baby_hires").camera[1].projectionAngle = 45

See also

`fieldOfView`