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flashToStage()

Syntax

    sprite(whichFlashSprite).flashToStage(pointInFlashMovie)
    flashToStage (sprite whichFlashSprite, pointInFlashMovie)

Description

Function; returns the coordinate on the Director Stage that corresponds to a specified coordinate in a Flash movie sprite. The function accepts both the Flash channel and movie coordinate and returns the Director Stage coordinate as Director point values: for example, point(300,300).

Flash movie coordinates are measured in Flash movie pixels, which are determined by a movie's original size when it was created in Flash. For the purpose of calculating Flash movie coordinates, point(0,0) of a Flash movie is always at its upper left corner. (The cast member's `originPoint` property is used only for rotation and scaling, not to calculate movie coordinates.)

The `flashToStage` and the corresponding `stageToFlash` functions are helpful for determining which Flash movie coordinate is directly over a Director Stage coordinate. For both Flash and Director, point(0,0) is the upper left corner of the Flash Stage or Director Stage. These coordinates may not match on the Director Stage if a Flash sprite is stretched, scaled, or rotated.

Example

This handler accepts a point value and a sprite reference as a parameter, and it then sets the upper left coordinate of the specified sprite to the specified point within a Flash movie sprite in channel 10:

    on snapSprite whichFlashPoint, whichSprite
    	sprite(whichSprite).loc = sprite(1).FlashToStage(whichFlashPoint)
    	updatestage
    end

See also

`stageToFlash()`