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sendSprite

Syntax

    sendSprite (whichSprite, #customMessage, args)

Description

Command; sends a message to all scripts attached to a specified sprite.

Messages sent using `sendSprite` are sent to each of the scripts attached to the sprite. The messages then follow the regular message hierarchy: cast member script, frame script, and movie script.

If the given sprite does not have an attached behavior containing the given handler, `sendSprite` returns `FALSE`.

Example

This handler sends the custom message `bumpCounter` and the argument `2` to sprite 1 when the user clicks:

    on mouseDown me
    	sendSprite (1, #bumpCounter, 2)
    end

See also

`sendAllSprites`